If only I had attacks that used d12s. My healing spells use d8s and my fire spells usually use d6s. Other people have d12s for attack rolls, but I am not a fighter.
Maybe I should send you a d12 for a belated birthday present (considering I have near infinite dice now...)
There's no real use to that, unfortunately, since both are perfect in shape.
The bigger problem is that d10s and d100s are not- either the sides aren't identical or the angles aren't identical, or both (this is hard to detect on a d100, since it's shaped roughly like a golf ball, but it's still true). Only 4, 6, 8, 12, and 20 have both sides that are the same shape and size and the same angles all around.
my answers... d12: roll 1d2 and 1d6. If d2 = 2, add 6 to your d6 result. d4: 2d2 - one black one white. if white d2 = 2, add 2 to the other die. d8: 3d2 - one black one white one red. If white d2 = 2, add 2. if red d2 = 2, add 4. d10: same as d12, but d2 adds 5 and a d6 roll of 6 gets rerolled d100: roll 2 d10s as above. if the second d10 is 2, add 10. if 3, add 20... if 10, add 90.
Ysah. These questions came up years ago when my brother and I were trying to play a game requiring a d8 or something and our only portable randomizers were d6s and coins.
no subject
Date: 2008-05-18 04:21 am (UTC)no subject
Date: 2008-05-18 04:41 am (UTC)no subject
Date: 2008-05-18 04:42 am (UTC)no subject
Date: 2008-05-18 05:23 am (UTC)no subject
Date: 2008-05-18 05:50 am (UTC)Maybe I should send you a d12 for a belated birthday present (considering I have near infinite dice now...)
no subject
Date: 2008-05-18 01:25 pm (UTC)no subject
Date: 2008-05-18 01:41 pm (UTC)no subject
Date: 2008-05-18 03:02 pm (UTC)The bigger problem is that d10s and d100s are not- either the sides aren't identical or the angles aren't identical, or both (this is hard to detect on a d100, since it's shaped roughly like a golf ball, but it's still true). Only 4, 6, 8, 12, and 20 have both sides that are the same shape and size and the same angles all around.
no subject
Date: 2008-05-19 06:23 pm (UTC)d12
d4
d10
d20
d100
no subject
Date: 2008-05-19 06:23 pm (UTC)no subject
Date: 2008-05-19 06:32 pm (UTC)d12: roll 1d2 and 1d6. If d2 = 2, add 6 to your d6 result.
d4: 2d2 - one black one white. if white d2 = 2, add 2 to the other die.
d8: 3d2 - one black one white one red. If white d2 = 2, add 2. if red d2 = 2, add 4.
d10: same as d12, but d2 adds 5 and a d6 roll of 6 gets rerolled
d100: roll 2 d10s as above. if the second d10 is 2, add 10. if 3, add 20... if 10, add 90.
d20: ????
Anything better than these?
no subject
Date: 2008-05-19 06:54 pm (UTC)Better is when you use a d20 to simulate a d1. Basically you roll, and if it's anything besides a 1, reroll. :)
no subject
Date: 2008-05-19 07:00 pm (UTC)no subject
Date: 2008-05-19 07:02 pm (UTC)